EMBERVALE
Chapter 1 · The Sunken Barrow
A lantern tale · Prototype

EMBERVALE

The Hearthlantern on Ember Hill has gone dark, and the Gloam is waking. You are Wren, the lamplighter's apprentice.

Arrows or WASD to move · Space to act · Esc to pause
Arrowsor WASDmoveSpacetalk · open · swingEscpause

The story so far

For a hundred years the Hearthlantern on Ember Hill kept the Gloam asleep beneath Embervale. Its flame was fed by three Ember Shards, set into the lamp by the first lamplighters.

Last night the lantern went dark. The shards are gone, and shadows have begun crawling out of the old places. Elder Moss, the village's retired lamplighter, has one lead: a glow seen deep in the Sunken Barrow, past Whisperwood.

Current quest: talk to Elder Moss in Hearthmoor.

In this build

  • Hearthmoor village, with townsfolk to talk to
  • Whisperwood, an overworld with a river crossing and a hidden chest
  • The Sunken Barrow: a small key, a locked door and a boss
  • Hearts, embers, keys and heart containers
  • Autosave in this browser, chiptune music and sound

Planned next

  • Chapter 2: the Drowned Bell
  • New items that open new paths
  • Cloud saves and leaderboard on Cloud Run